AI Insights · Timothy · October 2021
Top 5 Co-op Games Performance on Unified Platform in Australia Q3 2021
In Q3 2021, the top 5 co-op games in Australia showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q3 2021, the top 5 co-op games in Australia demonstrated diverse trends across weekly downloads, revenue, and active users. Below is a breakdown of their performance based on Sensor Tower data.
Roblox experienced a steady climb in weekly revenue, peaking at around $685K in late September. Weekly downloads fluctuated, starting at 32K and reaching a high of 43K by the end of the quarter. Active users saw a slight decline, beginning at 1.16M and ending at approximately 1.14M.
PUBG MOBILE displayed significant revenue spikes, particularly in mid-August with $603K. Downloads remained relatively stable, hovering around 7K to 8K per week. Active users showed minor fluctuations, starting at 116K and closing the quarter at 107K.
Pokémon GO saw a notable revenue surge in mid-July, hitting $670K. However, revenue gradually declined to $204K by the end of the quarter. Downloads peaked at 21K in mid-July and then tapered off to 12K. Active users fluctuated slightly, peaking at 572K and then decreasing to 493K.
Clash of Clans had a significant revenue increase in early August, reaching $637K, but later dropped to $400K by the end of September. Downloads remained consistent, fluctuating between 8K and 15K. Active users saw a gradual decline from 847K to 730K over the quarter.
Genshin Impact: Natlan Launch experienced a substantial revenue peak at the end of August with $617K, but this dropped to $198K by the end of September. Downloads hovered around 6K to 10K per week. Active users showed an overall upward trend, starting at 64K and reaching 75K by the end of the quarter.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top co-op games. For more detailed insights, visit Sensor Tower’s platform.